☣️ ONE BITE. ONE SCRATCH. THE CLOCK STARTS.
The Infection Mechanics system is what separates a casual zombie shooter from a true survival nightmare. Every encounter with the dead carries weight — every wound is a death sentence waiting to bloom. Your players will live in fear of the bite, the scratch, the splash of infected blood. And they should.
☣️ FEATURES
- Multi-Stage Infection Progression — From asymptomatic carrier to full zombification in 5 escalating stages, each with unique gameplay effects.
- Visual & Audio Symptoms — Pale skin, blood-shot eyes, coughing fits, hallucinations, screen distortion, and zombie-like groans as the infection takes hold.
- Stat Degradation — Reduced stamina, slower movement, weakened aim, and lower max HP as the virus spreads through their body.
- Cure Crafting System — Players can craft antivirals from rare reagents found at military bases, hospitals, and pharmacies — but the materials are guarded by the worst of the dead.
- Quarantine & Isolation Mechanics — Infected players are flagged in safe zones; safe zone keepers can quarantine, banish, or "treat" them (with consequences).
- Player-to-Player Transmission — Cough, bleed, share food, share needles. The virus jumps host-to-host based on configurable contact rules.
- Death = Turn — Infected players who die respawn as a temporary controllable zombie before respawning fully. Hunt your friends. It's beautiful.
- Admin Override Tools — Cure, infect, accelerate, or reset infection states with full admin command suite.
⚙️ TECHNICAL
Lightweight, fully synchronized, ESX & QBCore compatible, Discord webhook logging, and a configurable infection rate per server. Zero performance impact — tested on 128-slot servers with 60% infected populations and zero TPS drop.
The bite isn't the end. It's the beginning of the end.
