Ground Zero FiveM Zombie

Infection Mechanics

Infection Mechanics

$39.99

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☣️ ONE BITE. ONE SCRATCH. THE CLOCK STARTS.

The Infection Mechanics system is what separates a casual zombie shooter from a true survival nightmare. Every encounter with the dead carries weight — every wound is a death sentence waiting to bloom. Your players will live in fear of the bite, the scratch, the splash of infected blood. And they should.

☣️ FEATURES

  • Multi-Stage Infection Progression — From asymptomatic carrier to full zombification in 5 escalating stages, each with unique gameplay effects.
  • Visual & Audio Symptoms — Pale skin, blood-shot eyes, coughing fits, hallucinations, screen distortion, and zombie-like groans as the infection takes hold.
  • Stat Degradation — Reduced stamina, slower movement, weakened aim, and lower max HP as the virus spreads through their body.
  • Cure Crafting System — Players can craft antivirals from rare reagents found at military bases, hospitals, and pharmacies — but the materials are guarded by the worst of the dead.
  • Quarantine & Isolation Mechanics — Infected players are flagged in safe zones; safe zone keepers can quarantine, banish, or "treat" them (with consequences).
  • Player-to-Player Transmission — Cough, bleed, share food, share needles. The virus jumps host-to-host based on configurable contact rules.
  • Death = Turn — Infected players who die respawn as a temporary controllable zombie before respawning fully. Hunt your friends. It's beautiful.
  • Admin Override Tools — Cure, infect, accelerate, or reset infection states with full admin command suite.

⚙️ TECHNICAL

Lightweight, fully synchronized, ESX & QBCore compatible, Discord webhook logging, and a configurable infection rate per server. Zero performance impact — tested on 128-slot servers with 60% infected populations and zero TPS drop.

The bite isn't the end. It's the beginning of the end.

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